Resume

Geoffrey A. Perrin
3000 Parker Green Trail, Charlotte, NC  28269  l (704) 787-6532 mobile  l  geoffreyaperrin@gmail.com

SUMMARY OF QUALIFICATIONS

Software developer and video game designer. Experienced in use of C++, software development, Unreal Engine 4, level design, and Artificial Intelligence. Team player who enjoys working in a collaborative environment.  Able to shift from brainstorming to design to coding to release and upkeep.

Focus Areas:  Design l Programming l Testing l Engagement l Education l Community
Applied to:     Software Development l Level Design l Artificial Intelligence

EDUCATION

High Point University, High Point, NC Graduated: 2016
·         Computer Science Interactive Media and Game Design
Programming Languages Known:
·         C++ Java HP UFT JavaScript Python
Cultural Immersion Program: Japan
·         Examined Japanese culture via classroom and study abroad
Courses
·         Assembly Language and Architecture
-          Researched the physical properties of computers, such as gates, circuits, and bit manipulators
-          Collaborated with classmates to create a digital circuit board using Logisim
·         Software Design
-          Collaborated with an outside client to solve a business problem using technology
-          Explored the usefulness and flaws of file sharing systems such as GitHub
-          Documented solution design and gained client approval
-          Worked in multiple groups, each requiring students to learn to work with people who think differently
·         Programming Language Design and Translation
-          Explored pros and cons of multiple programming languages
-          Created programs using specialized languages such as Prolog and Haskell
-          Examined the usefulness and applicability of a language specific tasks
·         Puzzle, Obstacle, and Level Design
-          Created level blueprints with player experience in mind
-          Examined the pros and cons of various level design theories
-          Built multiple potential Counter Strike maps for analysis
-          Made and peer reviewed short puzzle games
·         Game Development
-          Analyzed productions models, including AGILE
-          Designed and presented a video game pitch
-          Experienced the need and difficulties of scheduling a team’s progress and finances
·         Collaborative Game Design
-          Created a working first person puzzle/thriller video game as the Lead Programmer
-          Set and achieved milestones for a six person team
-          Achieved cross-disciplinary collaboration



Personal Qualities
·         Excellent problem solving skills
·         Exceptional verbal and written communication skills
·         Strong interpersonal skills
·         Good at working in and contributing to a collaborative environment
·         Out of the box thinker

CAMPUS EVOLVEMENT
Video Game Design Club
  • Met bi-weekly
  • Gameplay programmer
  • Programmed two games

EXPERIENCE

Synechron                  Jr. Automated Tester  Charlotte, NC             10/2016 – 11/2016

            Tasked with creating programs to simulate human input for the sake of testing all possible inputs for incorrect outcomes and crash cases, I worked at Synechron for two months. Due to a development of cancer and a lack of qualification for medical leave, the only option was to resign. I showed promise to my my boss and coworkers, but my job was filled in my absence. Now that I am in remission with a very positive note from multiple doctors, I look forward to re-entering the work force.

Harris Teeter             Cashier                        Charlotte, NC                         7/2013 – 10/2016

            I gained a strong work ethic and customer-first attitude. While reinforcing my courteous and helpful nature, I was also able to learn how to talk with management and find ways to make the lives of my fellow employees easier. It is a great job with a great work environment that promoted its employees to become better people in order to provide the best customer service.


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