Projects

Deleted

Deleted is a 1st person, 3D, puzzle, thriller game created by Devon Gjebre, Sarah Griffen, Nick Brown, Taylor Tornatore, and myself as our game design senior capstone project at High Point University. The story is about a girl thought to have special gifts being taken by the government for testing, only for the computer to malfunction and a virus to be uploaded into her head. The virus wishes to erase the girl's mind so it can become conscious and self aware, but the girl fights to wake up before it can finish. The mechanics are simple: running and activating buttons. The game maintains an aura of suspense through audio and environmental triggers.


Buttons and Doors

My current personal project is simply named "Buttons and Doors". The idea started as a project for my Puzzle, Level, and Obstacle Design class, but after brainstorming ways to make the game deeper and more enjoyable, I returned to it after a few semesters and updated the blueprints so that they would function in a much more practical way. I am now designing additional levels and have unique, additional buttons already added, waiting for their moment to shine in their own level. All doors are color coded and contain at least one common rule: if a button is pressed, all doors of the same color will move. The project is small and contains simple visuals as well as the standard third person template character so that I can focus on the level and puzzle design as well as new, fun doors to interact with. The current roster contains a two-state blue door (in the way and out of the way), a two-state red door (in the way and out of the way), a green door that rotates 90 degrees, and a yellow door that self destructs along with the button that activated it. Future doors in the works include a purple door that acts like a blue or red door but closes after a designated amount of time and slow motion doors that can kill the player if they do not pass through in time. 
A completed and playable Level One exists and can be played here: https://www.dropbox.com/s/jokxge0t77ld3bh/ButtonsAndDoorsExecutable.zip?dl=0


Flappy Space

Flappy Space is a game I was a part of making in my senior Games Development class. Short but useful, the experience was the important part of the game. Our goal was to take the flappy bird design and tweak it as much as we liked to make something unique. This project reinforced my ability to keep clear communication going between different disciplines, as I was the only programmer. I was required to keep any problems or needs I had within a realm that the artist and sound designer could understand. If I had limitation, I had to make that understandable. Perhaps most importantly in such a small team, I learned the difficulties of the initial concept phase. Knowing that my idea would not be the idea we used, or at least not all of it, was hard, but sitting down with people with other ideas knowing that they too had something they wanted to make helped me learn how to compromise without making a project too large for our allotted time.

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